Capture the construction yard, factory and might as well capture the starport. So I plan to get an Rank II APC(fastest unit) with 2/3 engineers and move inside the base and deploy units near the Atreides Construction Yard. But the atreides do have a unit like that which is the Minotaur! Ordos don't have any real units that could take out towers without deploying and getting hurt by towers(Windtraps are too scattered to be easily taken out!). So I will just have to clean the whole base(minus windtraps and civil buildings)! Still haven't found out when atreides retreat from the Capital. But the question really is if I really can't take out the towers around the base in 3 min or somehow get 10 units for the enemy to flee to the spot with because all with what the AI goes to it are Harvesters. It is something about the AI no longer having any military units, buildings, MCV and spice refineries. Though when it does the enemy has 3 minutes to have 10 units gotten to the center of the side between the sadukar and my base. But I don't really know when that happens. The problem comes from the amount of turrets around the base which are needed to be taken out with all other buildings except Windtraps and Civilian buildings.Īnother way to complete this mission without having to destroy the whole base is by making the enemy retreat. Stuck in finding a fast way to complete this mission. But now I am stuck at the Atreides Arrakis capital. I have already run through 6 out of 9 missions(all recorded). But it does not change the timings though! So it might be that the game is being slowed down to keep FPS over some rate. I think it has an FPS manager because I have seen slow downs when viewing over large portion of units but the FPS seems ok. There is something specific about Emperor though. Through the game speeds and 6 out of 8 setting speed seemed to be with the closest precision to the countdown timers. There are also a countdown timer in most missions. There is an ingame timer which is shown after a mission. Sand storms are random after the mission so I should go to places where they wouldn't matter the Rush Economics and build some Eye In The Sky to destroy most of the base!Ĭheck attachment. Otherwise the Kobras is not really necessary.ģrd(Shield Walls) If im not mistaken then I always get the Ixian reinforcements at start. Get two Kobras(3 if the extra forces are in the territory from which I attack). On 2nd Level it depends whenever the enemy uses Tleilaxu Leeches I restart till I For the 1st battlemap level I am aiming for laser tanksĪnd at least one dust scout for infantry and attack the base immediately. At start of each battlemap the starting units are chosen randomly. Go on the Capital neither I have one on the Harkonnen.Ībout moving against Harkonnen - Missile problem is a problem for Laser Tanks. So there is nothing at start that can easily kill hit and run units. Moving against Atreides.Ībout moving against Atreides - Atreides have few units with homing missiles(Mongoose and the missile turret) and no real Prime objectives in battlemaps areĪlways the same which is to destroy all except windtrap buildings(don't remember about Capitals). Probably gonna run with ORDOS first because of their fast moving and turreted units. I call battlemaps the ones chosen on map. The minimum amount of missions are 9(4 on battlemap) if no territory with which I am advancing isn't attacked others are resigned.
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